Time delay C# unity
void start()
StartCoroutine(Text());
IEnumerator Text() // <- its a standalone method
{
Debug.Log("Hello")
yield return new WaitForSeconds(3)
Debug.Log("ByeBye")
}
Time delay C# unity
void start()
StartCoroutine(Text());
IEnumerator Text() // <- its a standalone method
{
Debug.Log("Hello")
yield return new WaitForSeconds(3)
Debug.Log("ByeBye")
}
unity ienumerator wait for seconds
using UnityEngine;
using System.Collections;public class WaitForSecondsExample : MonoBehaviour
{
void Start()
{
//Start the coroutine we define below named ExampleCoroutine.
StartCoroutine(ExampleCoroutine());
} IEnumerator ExampleCoroutine()
{
//Print the time of when the function is first called.
Debug.Log("Started Coroutine at timestamp : " + Time.time); //yield on a new YieldInstruction that waits for 5 seconds.
yield return new WaitForSeconds(5); //After we have waited 5 seconds print the time again.
Debug.Log("Finished Coroutine at timestamp : " + Time.time);
}
}
wait for seconds unity
//In the example below the script will right "Hello" and 3 seconds later write "Goodbye" in the console
Start()
{
//Call the function Example()
StartCoroutine(Example());
}
Example()
{
Debug.Log("Hello");
//wait 3 seconds
yield return new WaitForSeconds(3);
Debug.Log("Goodbye");
}
waitforseconds unity
public void GameOver()
{
//Set levelText to display number of levels passed and game over message
levelText.text = "After " + level + " months, you starved.";
new WaitForSeconds(6);
Application.Quit();
}
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