Answers for "yield unity"

C#
15

Time delay C# unity

void start()
StartCoroutine(Text());

IEnumerator Text()  //  <-  its a standalone method
{
	Debug.Log("Hello")
    yield return new WaitForSeconds(3)
    Debug.Log("ByeBye")
}
Posted by: Guest on March-07-2020
18

unity coroutine

void Start() {
  StartCoroutine("func"); // Start coroutine named "func"
}

IEnumerator func() {
  Debug.Log("Hello");
  yield return new WaitForSecondsRealtime(1); //Wait 1 second
  Debug.Log("World");
}
Posted by: Guest on June-08-2020
6

waitforseconds unity

public void GameOver()
		{
			//Set levelText to display number of levels passed and game over message
			levelText.text = "After " + level + " months, you starved.";

			new WaitForSeconds(6);

			Application.Quit();


		}
Posted by: Guest on June-05-2020
3

c# coroutines

using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
    IEnumerator WaitAndPrint()
    {
        // suspend execution for 5 seconds
        yield return new WaitForSeconds(5);
        print("WaitAndPrint " + Time.time);
    }    IEnumerator Start()
    {
        print("Starting " + Time.time);        // Start function WaitAndPrint as a coroutine
        yield return StartCoroutine("WaitAndPrint");
        print("Done " + Time.time);
    }
}
Posted by: Guest on September-15-2020
1

unity yield return

public class WaitForMouseDown : CustomYieldInstruction
{
    public override bool keepWaiting
    {
        get
        {
            // Example of condition :!Input.GetMouseButtonDown(1);
            // To keep coroutine suspended, return true.
            // To let coroutine proceed with execution, return false.
            return false;
        }
    }
    
    // Not sure about if this constructor is necessary.
    public WaitForMouseDown()
    {
        Debug.Log("Waiting for Mouse right button down");
    }
}

public class GameManager{

	public void Start(){
    
    var routine = waitForMouseDown();
    StartCoroutine(routine);
    }
    
     public IEnumerator waitForMouseDown()
    {
        yield return new WaitForMouseDown();
        Debug.Log("Right mouse button pressed");
    }

}
Posted by: Guest on August-05-2021
0

coroutine start unity

IEnumerator Start()
    {
        Debug.Log("Start1");
        yield return new WaitForSeconds(2.5f);
        Debug.Log("Start2");
    }
Posted by: Guest on December-25-2020

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