wait time in unity
using System.Collections; private void Start() { StartCoroutine(Wait()); } IEnumerator Wait() { //To wait, type this: //Stuff before waiting yield return new WaitForSeconds(/*number of seconds*/); //Stuff after waiting. }
wait time in unity
using System.Collections; private void Start() { StartCoroutine(Wait()); } IEnumerator Wait() { //To wait, type this: //Stuff before waiting yield return new WaitForSeconds(/*number of seconds*/); //Stuff after waiting. }
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