waitforseconds unity
public void GameOver()
{
//Set levelText to display number of levels passed and game over message
levelText.text = "After " + level + " months, you starved.";
new WaitForSeconds(6);
Application.Quit();
}
waitforseconds unity
public void GameOver()
{
//Set levelText to display number of levels passed and game over message
levelText.text = "After " + level + " months, you starved.";
new WaitForSeconds(6);
Application.Quit();
}
unity3d coroutine to do for n seconds
StartCoroutine(GoLeft());
IEnumerator GoLeft() {
float timePassed = 0;
while (timePassed < 3){
timePassed += Time.deltaTime;
yield return null;
}
}
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