Time delay C# unity
void start()
StartCoroutine(Text());
IEnumerator Text() // <- its a standalone method
{
Debug.Log("Hello")
yield return new WaitForSeconds(3)
Debug.Log("ByeBye")
}
Time delay C# unity
void start()
StartCoroutine(Text());
IEnumerator Text() // <- its a standalone method
{
Debug.Log("Hello")
yield return new WaitForSeconds(3)
Debug.Log("ByeBye")
}
wait time in unity
using System.Collections;
private void Start()
{
StartCoroutine(Wait());
}
IEnumerator Wait()
{
//To wait, type this:
//Stuff before waiting
yield return new WaitForSeconds(/*number of seconds*/);
//Stuff after waiting.
}
waitforseconds unity
public void GameOver()
{
//Set levelText to display number of levels passed and game over message
levelText.text = "After " + level + " months, you starved.";
new WaitForSeconds(6);
Application.Quit();
}
unity c# run a command then wait
IEnumerator placeholder1() // weird syntax for this but its needed.
{
COODE HERE
yield return new WaitForSeconds(SECONDSHERE); //this is were the wait will happen. so position it in your func where you want to wait.
CODE HERE
} // if this returns errors its most likely because you need to include the yield return new WaitForSeconds
// if this still return errir check that you didnt clean up the tags at the top because you need the two using System.Collections; and using System.Collections.Generic; tags. So if you got rid of them just add them back.
//now we need to call the func in a void or a public void if we want to acces it outside our script.
public void placeholder2() //this can be called using a button or another scipt etc.
{
StartCoroutine(placeholder1())
}
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