press key run code unity c#
if(Input.GetKey(KeyCode.space))
{
print("Space key was pressed")
}
press key run code unity c#
if(Input.GetKey(KeyCode.space))
{
print("Space key was pressed")
}
Debug.Log(Input.GetKey)
void Update()
{
//get the input
var input = Input.inputString;
//ignore null input to avoid unnecessary computation
if (!string.IsNullOrEmpty(input))
{
switch(input)
{
case 'a': break;
case 'b': break;
}
}
}
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