unity how to change rotation
transform.eulerAngles = new Vector3(0f, 180f, 0f); //rotates 180 degrees
unity how to change rotation
transform.eulerAngles = new Vector3(0f, 180f, 0f); //rotates 180 degrees
add rotation unity c#
Vector3 newRotation = new Vector3(0, 10, 0);
transform.eulerAngles = newRotation;
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