Answers for "unity clamp rotation value"

C#
4

unity clamp rotation

float rotationX = 0;
float rotationY = 0;
// you might also have some rotation speed variable
void Update() {
   rotationX += Input.GetAxis("Vertical") * Time.deltaTime;
   rotationX = Mathf.Clamp(rotationX, minRotationX, maxRotationX);
   rotationY += Input.GetAxis("Horizontal" * Time.deltaTime;
   transform.rotation = Quaternion.Euler(rotationX, rotationY, 0);
 }
Posted by: Guest on January-06-2020
1

how to clamp transform.rotation

headRotation = Input.GetAxis("Mouse Y") * speed;
 transform.Rotate(0, 0, -headRotation, Space.Self);
 transform.eulerAngles.y = Mathf.Clamp(transform.eulerAngles.y, -90, 90);
Posted by: Guest on January-06-2020

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