unity look at target
transform.LookAt(target.transform.position);
unity look at target
transform.LookAt(target.transform.position);
unity transform.lookat only in one axis
var lookPos = target.position - transform.position;
lookPos.y = 0;
var rotation = Quaternion.LookRotation(lookPos);
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * damping);
Copyright © 2021 Codeinu
Forgot your account's password or having trouble logging into your Account? Don't worry, we'll help you to get back your account. Enter your email address and we'll send you a recovery link to reset your password. If you are experiencing problems resetting your password contact us