Answers for "how to determine the angle between two vectors unity"

C#
4

get angle between two vectors unity

Vector3 targetDir = target.position - transform.position;
float angle = Vector3.Angle(targetDir, transform.forward);
Posted by: Guest on July-14-2020
-1

check the angle between two game objects unity

Vector3 dir = GameObject1.position - GameObject2.position;
 float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
Posted by: Guest on July-27-2020

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