Answers for "unity offset towards position"

C#
0

unity look roation offset

transform.rotation = Quaternion.LookRotation(hit.normal) * Quaternion.Euler(0, 0, zAngle);
Posted by: Guest on November-05-2020
0

instantiate offset unity

if ( structureIndex == 0 )
                    {    
                        var offset : Vector3 = new Vector3(0.5f, 0.5f, 0);
                        Instantiate(allStructures[structureIndex], lastHitObj.transform.position + offset, Quaternion.identity );                    
                    }
Posted by: Guest on June-09-2020

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