transform.Translate unity
transform.Translate(1 ,1 ,1); //where coordinates are x, y and z respectively
//Similarly you can also use:
int speed; //variable
transform.Translate(Vector3.forward * Time.deltaTime * speed); //for moving along z axis
transform.Translate unity
transform.Translate(1 ,1 ,1); //where coordinates are x, y and z respectively
//Similarly you can also use:
int speed; //variable
transform.Translate(Vector3.forward * Time.deltaTime * speed); //for moving along z axis
transform.Translate movement
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Update()
{
// Move the object forward along its z axis 1 unit/second.
transform.Translate(Vector3.forward * Time.deltaTime); // Move the object upward in world space 1 unit/second.
transform.Translate(Vector3.up * Time.deltaTime, Space.World);
}
}
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