Answers for "unity ball rotating rotate vectors"

C#
11

unity rotate vector

Vector3 rotated = Quaternion.AngleAxis(-45, Vector3.up) * vector;
Posted by: Guest on May-23-2020
0

unity rotate vector

V1 = V2.normalized * V1.magnitude; // direction from V2, length from V1
Posted by: Guest on March-23-2022

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