unity always rotating object
public float speed = 50.0f;
void Update()
{
transform.Rotate(Vector3.up * speed * Time.deltaTime);
}
unity always rotating object
public float speed = 50.0f;
void Update()
{
transform.Rotate(Vector3.up * speed * Time.deltaTime);
}
how to rotate object in unity only on one axis
// If you want the obj to rotate on only one axis do this
// Create vector3
Vector3 target_position = new Vector3(transform.position.x,
target.position.y,
transform.position.z);
// give the target_position to transform.LookAt
transform.LookAt(target_position);
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