transform.Translate unity
transform.Translate(1 ,1 ,1); //where coordinates are x, y and z respectively
//Similarly you can also use:
int speed; //variable
transform.Translate(Vector3.forward * Time.deltaTime * speed); //for moving along z axis
transform.Translate unity
transform.Translate(1 ,1 ,1); //where coordinates are x, y and z respectively
//Similarly you can also use:
int speed; //variable
transform.Translate(Vector3.forward * Time.deltaTime * speed); //for moving along z axis
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