get angle between two vectors unity
Vector3 targetDir = target.position - transform.position;
float angle = Vector3.Angle(targetDir, transform.forward);
get angle between two vectors unity
Vector3 targetDir = target.position - transform.position;
float angle = Vector3.Angle(targetDir, transform.forward);
unity get distance between two objects
// Vector3.Distance is the same as (a-b).magnitude
float distance = Vector3.Distance(a.transform.position, b.transform.position);
how to compare distance between 2 objects unity
float distance = Vector3.Distance (object1.transform.position, object2.transform.position);
unity multiply xyz of two vectors
// Calculate the two vectors generating a result.
// This will compute Vector3(2, 6, 12)using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
print(Vector3.Scale(new Vector3(1, 2, 3), new Vector3(2, 3, 4)));
}
}
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