unity inheritance
using UnityEngine;
using System.Collections;
[System.Serializable]
public class ParentClass
{
// Some code for things
}
Code (CSharp):
using UnityEngine;
using System.Collections;
[System.Serializable]
public class ChildClass : ParentClass
{
//Some code to do business
}
Even if you want to add a new class inside the code you already have you have to do it. Example.
Code (CSharp):
using UnityEngine;
using System.Collections;
public class ClassYouMade : MonoBehaviour {
void Update() {
//code...
}
}
[System.Serializable]
public class SomethingYouMightNeed
{
//code...
}