how to keep bool true after runtime unity
if(PlayerPrefs.HasKey("ShipUnlocked"){ shipUnlocked == PlayerPrefs["ShipUnlocked"] if(shipUnlocked ==1) //then the ship was unlocked previously` }
how to keep bool true after runtime unity
if(PlayerPrefs.HasKey("ShipUnlocked"){ shipUnlocked == PlayerPrefs["ShipUnlocked"] if(shipUnlocked ==1) //then the ship was unlocked previously` }
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