Answers for "oop object oriented programming"

4

object oriented programming

Object Oriented Programming or OOP is a programming paradigm 
(style of writing code). In OOP is based on concept of "Objects"
to create objects we define classes (blueprint of objects).

OOP is preferred in big projects where multiple developers are working 
on same project, as OOP design provides a coding style which is easy 
to understand, contribute, safe to share and modify.
Posted by: Guest on August-09-2021
6

object oriented programming

//	OOP is a programming paradigm found in many languages today.
//	Generally, an object is an instance of a Class.
//	Here's a Java example:
public class Car
{
	private double speed;
  	
  	public Car(double initialSpeed)	//	Constructor, most common way to initialize objects of a class.
    {
    	speed = initialSpeed;
    }
  
  	//	Accessor methods, aka getters
  	public double getSpeed()
    {
		return speed;
     	//	This is an example of encapsulation, where
      	//	methods are used to hide the implementation details
		//	and ensure the programmer can't modify things they shouldn't be able to.
    }
  
  	public void accelerate()
    {
		speed++;
    }
  
  	public void slowDown()
    {
    	speed--;
    }
}
Posted by: Guest on November-08-2020
4

object oriented programming

Object Oriented Programming or OOP is a programming paradigm 
(style of writing code). In OOP is based on concept of "Objects"
to create objects we define classes (blueprint of objects).

OOP is preferred in big projects where multiple developers are working 
on same project, as OOP design provides a coding style which is easy 
to understand, contribute, safe to share and modify.
Posted by: Guest on August-09-2021
6

object oriented programming

//	OOP is a programming paradigm found in many languages today.
//	Generally, an object is an instance of a Class.
//	Here's a Java example:
public class Car
{
	private double speed;
  	
  	public Car(double initialSpeed)	//	Constructor, most common way to initialize objects of a class.
    {
    	speed = initialSpeed;
    }
  
  	//	Accessor methods, aka getters
  	public double getSpeed()
    {
		return speed;
     	//	This is an example of encapsulation, where
      	//	methods are used to hide the implementation details
		//	and ensure the programmer can't modify things they shouldn't be able to.
    }
  
  	public void accelerate()
    {
		speed++;
    }
  
  	public void slowDown()
    {
    	speed--;
    }
}
Posted by: Guest on November-08-2020

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