how to flip character in unity 2d
Put this in Update() = //Flip the player's localScale.x if the move speed is greater than .01 or less than -.01 if (targetVelocity.x < -.01) { transform.eulerAngles = new Vector3(0, 180, 0); // Flipped } else if (targetVelocity.x > .01) { transform.eulerAngles = new Vector3(0, 0, 0); // Normal }