Answers for "godot signals"

1

signals godot

extends Node2D

# Signal with no arguments
signal node_ready

# Signal with arguments
signal car_ready(driver, team, grid_pos)

func _ready():
	# Resume execution on the next frame.
	yield(get_tree(), "idle_frame")
	# Emit the signals
	emit_signal("node_ready")
	emit_signal("car_ready", "Mario", "Dodgers", 1)
Posted by: Guest on November-09-2021
1

connect signal godot

Awesome response by @Zwazel for code connection, but remember that you can connect
via the visual interface by:
1. Going to the node that emits the signal
2. Click Node section
3. Choose the signal and click connect
4. Now choose the node to be connected and func name
Posted by: Guest on January-20-2021
1

custom signal godot

extends Node2D


signal my_signal


func _ready():
    emit_signal("my_signal")
Posted by: Guest on August-04-2020
0

hwo to fire custom signal in godot

signal is_a_signal
if isasignal:
	emit_signal(is_a_signal)
Posted by: Guest on August-22-2020
0

godot connect signal code

extends Node2D


func _ready():
    $Timer.connect("timeout", self, "_on_Timer_timeout")


func _on_Timer_timeout():
    $Sprite.visible = !$Sprite.visible
Posted by: Guest on September-29-2020

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