Answers for "godot c# signals"

1

signals godot

extends Node2D

# Signal with no arguments
signal node_ready

# Signal with arguments
signal car_ready(driver, team, grid_pos)

func _ready():
	# Resume execution on the next frame.
	yield(get_tree(), "idle_frame")
	# Emit the signals
	emit_signal("node_ready")
	emit_signal("car_ready", "Mario", "Dodgers", 1)
Posted by: Guest on November-09-2021
1

custom signal godot

extends Node2D


signal my_signal


func _ready():
    emit_signal("my_signal")
Posted by: Guest on August-04-2020
0

hwo to fire custom signal in godot

signal is_a_signal
if isasignal:
	emit_signal(is_a_signal)
Posted by: Guest on August-22-2020

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