unity rotation
// set rotation angles (local coordinates) of an object
gameObject.transform.eulerAngles = new Vector3(xAngle, yAngle, zAngle);
// rotate object by given values
gameObject.transform.Rotate(xDiff, yDiff, zDiff);
unity rotation
// set rotation angles (local coordinates) of an object
gameObject.transform.eulerAngles = new Vector3(xAngle, yAngle, zAngle);
// rotate object by given values
gameObject.transform.Rotate(xDiff, yDiff, zDiff);
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