hoq to add movement in unity
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class personMovement : MonoBehaviour
{
//This is for Third Person Movement btw
//use main camera as cam
public Rigidbody rb;
public Vector3 jump;
public float jumpForce = 2.0f;
public bool isGrounded;
public CharacterController controller;
public Transform cam;
public float speed = 6f;
public float turnSmoothTime = 0.1f;
float turnSmoothVelocity;
void Start(){
rb = GetComponent<Rigidbody>();
jump = new Vector3(0.0f, 2.0f, 0.0f);
}
void OnCollisionStay(){
isGrounded = true;
}
// Update is called once per frame
void Update()
{
float horizontal = Input.GetAxisRaw("Horizontal");
float vertical = Input.GetAxisRaw("Vertical");
Vector3 direction = new Vector3(horizontal ,0f ,vertical);
if(direction.magnitude >= 0.1f)
{
float targetAngle = Mathf.Atan2(direction.x , direction.z) * Mathf.Rad2Deg + cam.eulerAngles.y;
float angle = Mathf.SmoothDampAngle(transform.eulerAngles.y , targetAngle , ref turnSmoothVelocity , turnSmoothTime);
transform.rotation = Quaternion.Euler(0f , angle , 0f);
Vector3 moveDir = Quaternion.Euler(0f,targetAngle,0f) * Vector3.forward;
controller.Move(moveDir * speed * Time.deltaTime);
}
if(Input.GetKeyDown(KeyCode.Space) && isGrounded){
rb.AddForce(jump * jumpForce, ForceMode.Impulse);
isGrounded = false;
}
}
}