how to add gravity without rb in unity
public float gravity;
Vector3 velocity;
public CharacterController controller;
void Update()
{
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
how to add gravity without rb in unity
public float gravity;
Vector3 velocity;
public CharacterController controller;
void Update()
{
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
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