sending data photon c#
void OnPhotonSerializeView(PhotonStream stream,PhotonMessageInfo info)
{
if (stream.isWriting)
{
//We own this player: send the others our data
stream.SendNext((int)controllerScript._characterState);
stream.SendNext(transform.position);
stream.SendNext(transform.rotation);
}
else
{
//Network player, receive data
controllerScript._characterState = (CharacterState)(int)stream.ReceiveNext();
correctPlayerPos = (Vector3)stream.ReceiveNext();
correctPlayerRot = (Quaternion)stream.ReceiveNext();
}
}