instantiate a player in photon
PhotonNetwork.Instantiate(avatar, Vector3.zero, Quaternion.identity, 0);
//Note: Vector and Quaternion are used to init the position and rotation of the avatar.
instantiate a player in photon
PhotonNetwork.Instantiate(avatar, Vector3.zero, Quaternion.identity, 0);
//Note: Vector and Quaternion are used to init the position and rotation of the avatar.
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