check if gameobject is active
if (gameObject.activeSelf)
{
// this happens when object is active
}
check if gameobject is active
if (gameObject.activeSelf)
{
// this happens when object is active
}
unity check if object is not active
// Check if gameobject is active or false
if (gameObject.activeSelf == true)
{
Debug.Log("Is active");
}
else if (gameObject.activeSelf == false)
{
Debug.Log("Not active");
}
unity check if gameobject is active
// To check if a GameObject is active:
gameObject.activeSelf;
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