unity if gameobject exists
if (GameObject.Find("WhateverItsCalled") != null){ //it exists}
unity if gameobject exists
if (GameObject.Find("WhateverItsCalled") != null){ //it exists}
check if gameobject exists unity
if (GameObject.Find("Name Of GameObject") != null)
{
// GameObject exists
}
unity c# check how many of an object exists
TotalAmount = FindObjectsOfType<Object>().Length;
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