Answers for "unity coroutine wait for seconds running again at the end"

C#
6

wait for a second unity

void Start()
    {
        //Start the coroutine we define below named ExampleCoroutine.
        StartCoroutine(ExampleCoroutine());
    }

    IEnumerator ExampleCoroutine()
    {
        //Print the time of when the function is first called.
        Debug.Log("Started Coroutine at timestamp : " + Time.time);

        //yield on a new YieldInstruction that waits for 5 seconds.
        yield return new WaitForSeconds(5);

        //After we have waited 5 seconds print the time again.
        Debug.Log("Finished Coroutine at timestamp : " + Time.time);
    }
Posted by: Guest on December-24-2020
8

wait time in unity

using System.Collections;

private void Start()
{
	StartCoroutine(Wait());
}

IEnumerator Wait()
{
	//To wait, type this:
  
  	//Stuff before waiting
	yield return new WaitForSeconds(/*number of seconds*/);
  	//Stuff after waiting.
}
Posted by: Guest on July-12-2020

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