unity rotate vector
Vector3 rotated = Quaternion.AngleAxis(-45, Vector3.up) * vector;
unity rotate vector
Vector3 rotated = Quaternion.AngleAxis(-45, Vector3.up) * vector;
rotatearound unity
using UnityEngine;//Attach this script to a GameObject to rotate around the target position.
public class Example : MonoBehaviour
{
private Vector3 target = new Vector3(5.0f, 0.0f, 0.0f); void Update()
{
// Spin the object around the world origin at 20 degrees/second.
transform.RotateAround(target, Vector3.up, 30 * Time.deltaTime);
}
}
how to rotate object unity
public Transform Position; // make reference in inspector
Position.Rotate(x, y, z);
unity rotate towards
Quaternion.RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta);
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