Answers for "transform.rotate unity 2d"

C#
2

how to make a object rotate towards a position in 2d unity

Vector3 targ = staticCompassTarget.transform.position;
 targ.z = 0f; 
 Vector3 objectPos = transform.position;  
 targ.x = targ.x - objectPos.x;  
 targ.y = targ.y - objectPos.y;      
 float angle = Mathf.Atan2(targ.y, targ.x) * Mathf.Rad2Deg;   
 transform.rotation = Quaternion.Euler(new Vector3(0, 0, angle));
Posted by: Guest on December-31-2020
1

rotation unity script 2d

transform.Rotate(Vector3(0, 0, 50));
//instead of :
transform.eulerAngles = new Vector3 (0, 0, 50);
//or like you said
transform.eulerAngles = Vector3.forward * 50;
Posted by: Guest on June-26-2020

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