Answers for "unity if coroutine is running longer than 10 seconds"

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unity3d coroutine to do for n seconds

StartCoroutine(GoLeft()); 
 
IEnumerator GoLeft() {     
float timePassed = 0;     
    while (timePassed < 3){

    timePassed += Time.deltaTime;
    yield return null;     
    } 
}
Posted by: Guest on November-29-2020

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