Answers for "define photon"

C#
1

photon

/// <summary>
/// The maximum number of players per room. When a room is full, it can't be joined by new players, and so new room will be created.
/// </summary>
[Tooltip("The maximum number of players per room. When a room is full, it can't be joined by new players, and so new room will be created")]
[SerializeField]
private byte maxPlayersPerRoom = 4;
Posted by: Guest on July-04-2021
0

photon

// #Critical: The first we try to do is to join a potential existing room. If there is, good, else, we'll be called back with OnJoinRandomFailed()
PhotonNetwork.JoinRandomRoom();
Posted by: Guest on July-04-2021
0

photon

public class Launcher : MonoBehaviourPunCallbacks
{
Posted by: Guest on July-04-2021

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