rotation unity script 2d
transform.Rotate(Vector3(0, 0, 50));
//instead of :
transform.eulerAngles = new Vector3 (0, 0, 50);
//or like you said
transform.eulerAngles = Vector3.forward * 50;
rotation unity script 2d
transform.Rotate(Vector3(0, 0, 50));
//instead of :
transform.eulerAngles = new Vector3 (0, 0, 50);
//or like you said
transform.eulerAngles = Vector3.forward * 50;
Copyright © 2021 Codeinu
Forgot your account's password or having trouble logging into your Account? Don't worry, we'll help you to get back your account. Enter your email address and we'll send you a recovery link to reset your password. If you are experiencing problems resetting your password contact us