how to unfreeze a rotation in a collider unity 2d
public Rigidbody2D rb;
void Start()
{
rb.constraints = RigidbodyConstraints2D.None;
}
how to unfreeze a rotation in a collider unity 2d
public Rigidbody2D rb;
void Start()
{
rb.constraints = RigidbodyConstraints2D.None;
}
rotation unity script 2d
transform.eulerAngles = Vector3.forward * degrees;
// or
transform.rotation = Quaternion.Euler(Vector3.forward * degrees);
// or
transform.rotation = Quaternion.LookRotation(Vector3.forward, yAxisDirection);
// or
transform.LookAt(Vector3.forward, yAxisDirection);
// or
transform.right = xAxisDirection;
// or
transform.up = yAxisDirection;
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