hide button unity
GameObject button;
void Start() {
button = GameObject.Find("Button");
}
void ButtonClicked() {
button.SetActive(false);
}
hide button unity
GameObject button;
void Start() {
button = GameObject.Find("Button");
}
void ButtonClicked() {
button.SetActive(false);
}
unity occulision for hide something
Shader "Custom/PlaneOcclusionShader" { SubShader { Tags { "RenderType"="Opaque" } Tags { "Queue" = "Geometry-1" } ZWrite On ZTest LEqual ColorMask 0 Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; }; struct v2f { float4 vertex : SV_POSITION; }; v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); return o; } fixed4 frag (v2f i) : SV_Target { return fixed4(0.0, 0.0, 0.0, 0.0); } ENDCG } } }
Copyright © 2021 Codeinu
Forgot your account's password or having trouble logging into your Account? Don't worry, we'll help you to get back your account. Enter your email address and we'll send you a recovery link to reset your password. If you are experiencing problems resetting your password contact us