fast inverse square root
float Q_rsqrt( float number )
{
	long i;
	float x2, y;
	const float threehalfs = 1.5F;
	x2 = number * 0.5F;
	y = number;
	i = * ( long * ) &y; // evil floating point bit level hacking
	i = 0x5f3759df - ( i >> 1 ); // what the fuck?
	y = * ( float * ) &i;
	y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
//	y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
	return y;
}
