unity oncollisionenter2d
void OnCollisionEnter2D(Collision2D col)
{
//This method will run when your 2D game object
//collides with something
Debug.Log("Collided");
}
unity oncollisionenter2d
void OnCollisionEnter2D(Collision2D col)
{
//This method will run when your 2D game object
//collides with something
Debug.Log("Collided");
}
oncollisionenter unity
void OnCollisionEnter(Collision collision) {
if (collision.gameObject.tag == "Door")
{
// DoorScript is the name you gave to the script on the door
DoorScript script = collision.gameObject.GetComponent<DoorScript>();
// OpenDoor is a method in your door object's script
script.OpenDoor();
}
}
ontriggerenter and oncollisionenter difference
OnTriggerEnter - Is called whenever an object with a collider has passed through an object with an "isTrigger" checked collider. ... OnCollisionEnter - Is called whenever an object with a collider has collided with another object that contains a collider.
Copyright © 2021 Codeinu
Forgot your account's password or having trouble logging into your Account? Don't worry, we'll help you to get back your account. Enter your email address and we'll send you a recovery link to reset your password. If you are experiencing problems resetting your password contact us