move in the direction that player is facing unity
float movementSpeed = 100f;
void Update()
{
rb.GetComponent<Rigidbody>().velocity = transform.forward * Time.deltaTime * movementSpeed;
}
move in the direction that player is facing unity
float movementSpeed = 100f;
void Update()
{
rb.GetComponent<Rigidbody>().velocity = transform.forward * Time.deltaTime * movementSpeed;
}
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