c# get distance
//For Unity C#
float GetDistance(Vector2 posA, Vector2 posB) {
float dx = posA.x - posB.x;
float dy = posA.y - posB.y;
float distance = Mathf.Sqrt(dx * dx + dy * dy);
return distance;
}
c# get distance
//For Unity C#
float GetDistance(Vector2 posA, Vector2 posB) {
float dx = posA.x - posB.x;
float dy = posA.y - posB.y;
float distance = Mathf.Sqrt(dx * dx + dy * dy);
return distance;
}
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