unity script detect if in prefab edition mode
using UnityEditor;
using UnityEditor.Experimental.SceneManagement;
if (PrefabStageUtility.GetCurrentPrefabStage() == null) {}
// If null it mean you are not in prefab editing mode
unity script detect if in prefab edition mode
using UnityEditor;
using UnityEditor.Experimental.SceneManagement;
if (PrefabStageUtility.GetCurrentPrefabStage() == null) {}
// If null it mean you are not in prefab editing mode
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