Unity C# instantiate prefab
Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity);
Unity C# instantiate prefab
Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity);
unity instantiate
// You can use the 'Instantiate()' function to clone a GameObject
clone = Instantiate(original);
// You can also set the position, rotation and parent
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);
unity create gameobject from prefab in script
using UnityEngine;
public class example : MonoBehaviour
{
public GameObject prefab;
// Start is called before the first frame update
void Start()
{
Instantiate(prefab, new Vector3(0, 0, 0), Quaternion.identity);
}
}
unity instantiate prefab
Instantiate(cube, Vector3 (x, y, 0), Quaternion.identity);
how to instantiate a gameobject
/// <summary>
/// Creates a new Gameobject prefab called Name_1 for example
/// Instantiates the prefab
/// </summary>
public void AddGameObject()
{
//created for example only
GameObject testPrefab = new GameObject("Name_1");
Vector3 objectPOS = Vector3.zero;
GameObject newGameObject = Instantiate(testPrefab, objectPOS, Quaternion.identity);
}
unity C# instantiate prefab
GameObject prefab = reference_to_your_prefab_asset;
Vector3 position = Vector3.zero;
Quaternion rotation = Quaternion.identity;
Transform parent = parent_of_instantiated_prefab;
Instantiate(prefab, position, rotation, parent);
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