how to instantiate more enemies in unity
void Update()
{
if (name1 == 0)
{
name2 ++;
int i = name2;
while (i > 0)
{
x = Random.Range(-8.03f, 8.07f);
y = Random.Range(4.21f, 1.66f);
Instantiate(name1, new Vector2(x, y), name1.transform.rotation);
i--;
}
enemynumbers = lvl;
}
}