Unity C# instantiate prefab
Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity);
Unity C# instantiate prefab
Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity);
unity instantiate prefab
Instantiate(cube, Vector3 (x, y, 0), Quaternion.identity);
unity C# instantiate prefab
GameObject prefab = reference_to_your_prefab_asset;
Vector3 position = Vector3.zero;
Quaternion rotation = Quaternion.identity;
Transform parent = parent_of_instantiated_prefab;
Instantiate(prefab, position, rotation, parent);
Copyright © 2021 Codeinu
Forgot your account's password or having trouble logging into your Account? Don't worry, we'll help you to get back your account. Enter your email address and we'll send you a recovery link to reset your password. If you are experiencing problems resetting your password contact us