how to make 2d top downbenemies in unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour{
public Transform player;
public float moveSpeed = 5f;
private Rigidbody2D rb;
private Vector2 movement;
// Start is called before the first frame update
void Start(){
rb = this.GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update(){
Vector3 direction = player.position - transform.position;
//(if you want rotation remove the // and this)float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
//(if you want rotation remove the // and this)rb.rotation = angle;
direction.Normalize();
movement = direction;
}
private void FixedUpdate() {
moveCharacter(movement);
}
void moveCharacter(Vector2 direction){
rb.MovePosition((Vector2)transform.position + (direction * moveSpeed * Time.deltaTime));
}
}