unity predicts rigidbody position in x seconds
Vector3 predictRigidBodyPosInTime(Rigidbody sourceRigidbody, float timeInSec)
{
//Get current Position
Vector3 defaultPos = sourceRigidbody.position;
Debug.Log("Predicting Future Pos from::: x " + defaultPos.x + " y:"
+ defaultPos.y + " z:" + defaultPos.z);
//Simulate where it will be in x seconds
while (timeInSec >= Time.fixedDeltaTime)
{
timeInSec -= Time.fixedDeltaTime;
Physics.Simulate(Time.fixedDeltaTime);
}
//Get future position
Vector3 futurePos = sourceRigidbody.position;
Debug.Log("DONE Predicting Future Pos::: x " + futurePos.x + " y:"
+ futurePos.y + " z:" + futurePos.z);
//Re-enable Physics AutoSimulation and Reset position
Physics.autoSimulation = true;
sourceRigidbody.velocity = Vector3.zero;
sourceRigidbody.useGravity = false;
sourceRigidbody.position = defaultPos;
return futurePos;
}