Answers for "unity instantiate inside gameobject"

C#
29

unity instantiate

// You can use the 'Instantiate()' function to clone a GameObject
clone = Instantiate(original);

// You can also set the position, rotation and parent
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);
Posted by: Guest on February-19-2020
2

how to instantiate a gameobject

/// <summary>
/// Creates a new Gameobject prefab called Name_1 for example
/// Instantiates the prefab
/// </summary>
public void AddGameObject()
{
	//created for example only
	GameObject testPrefab = new GameObject("Name_1");
    Vector3 objectPOS = Vector3.zero;

	GameObject newGameObject = Instantiate(testPrefab, objectPOS, Quaternion.identity);
}
Posted by: Guest on May-03-2020
0

instantiate object inside of object Unity

// Makes the camera follow this object by
// making it a child of this transform.
 
// Get the transform of the camera
var cameraTransform = Camera.main.transform;    
 
// make it a child of the current object
cameraTransform.parent = transform;
 
// place it behind the current object
cameraTransform.localPosition = -Vector3.forward * 5;
 
// make it point towards the object
cameraTransform.LookAt(transform);
Posted by: Guest on June-08-2021
-2

instantiate object unity

public static Object Instantiate(Object original);
public static Object Instantiate(Object original, Transform parent);
public static Object Instantiate(Object original, Transform parent, bool instantiateInWorldSpace);
public static Object Instantiate(Object original, Vector3 position, Quaternion rotation);
public static Object Instantiate(Object original, Vector3 position, Quaternion rotation, Transform parent);
Posted by: Guest on February-22-2021

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