Answers for "unity instantiate with script"

C#
29

unity instantiate

// You can use the 'Instantiate()' function to clone a GameObject
clone = Instantiate(original);

// You can also set the position, rotation and parent
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);
Posted by: Guest on February-19-2020
4

instantiate script

// Instantiates 10 copies of Prefab each 2 units apart from each otherusing UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
    public Transform prefab;
    void Start()
    {
        for (int i = 0; i < 10; i++)
        {
            Instantiate(prefab, new Vector3(i * 2.0F, 0, 0), Quaternion.identity);
        }
    }
}
Posted by: Guest on March-25-2020
0

instantiate script

using UnityEngine;
using System.Collections;public class Missile : MonoBehaviour
{
    public int timeoutDestructor;    // ...other code...
}
public class ExampleClass : MonoBehaviour
{
    // Instantiate a Prefab with an attached Missile script
    public Missile projectile;    void Update()
    {
        // Ctrl was pressed, launch a projectile
        if (Input.GetButtonDown("Fire1"))
        {
            // Instantiate the projectile at the position and rotation of this transform
            Missile clone = Instantiate(projectile, transform.position, transform.rotation);            // Set the missiles timeout destructor to 5
            clone.timeoutDestructor = 5;
        }
    }
}
Posted by: Guest on June-08-2021

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