Answers for "Unity upcast object to Vector3"

C#
0

unity instantiate vector3

using UnityEngine;// Instantiate a rigidbody then set the velocitypublic class Example : MonoBehaviour
{
    // Assign a Rigidbody component in the inspector to instantiate    public Rigidbody projectile;    void Update()
    {
        // Ctrl was pressed, launch a projectile
        if (Input.GetButtonDown("Fire1"))
        {
            // Instantiate the projectile at the position and rotation of this transform
            Rigidbody clone;
            clone = Instantiate(projectile, transform.position, transform.rotation);            // Give the cloned object an initial velocity along the current
            // object's Z axis
            clone.velocity = transform.TransformDirection(Vector3.forward * 10);
        }
    }
}
Posted by: Guest on March-27-2020
0

unity vector3 to array

Vector3 vector = new Vector3(0,1,0);
// Convert to float array
floats[] toFloat = new float[]{vector.x,vector.y,vector.z};
// Back to vector
vector = new Vector3 (toFloat[1], toFloat[2], toFloat[3]);
Posted by: Guest on March-30-2020

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